

The main characters are trying to understand more about something that happened - they already know what happened, and while there are some twists and turns, it's laid pretty bare from the get-go.

There's nothing to look forward to, and there isn't really a "mystery" to think about or unravel (one is introduced later in the game, but it's too predictable to make much of an impact). There are long stretches where it feels like nothing is really happening. The main issue with Tell Me Why's story is how it's all about something that already happened, with very little in the way of forward momentum. Unfortunately, Tell Me Why's story is a bit of a slog for a couple of different reasons. Like Life is Strange, it's essentially an evolved version of the old point-and-click adventure games, and there's nothing wrong with that if the story being told is interesting. Tell Me Why is primarily a story game, with minimal interaction on the part of the player beyond selecting dialogue choices and clicking on things in the environment.

Dontnod's latest game, Tell Me Why, is very much a continuation of what the studio established with its Life is Strange games, but the story it has to tell is not as engaging as that of Chloe and Max. Dontnod Entertainment's Life is Strange put the studio on the map, establishing its reputation for delivering emotionally-charged stories with the hook of player choice driving the narrative.
